Algorithms for Creative Crises
- Anna Brooks
- Sep 15, 2017
- 2 min read
What I’ve done this week:
-Decided what I want to do for IP conceptually with a reasonable degree of confidence.
-Made a rough outline of what the concept and visuals should accomplish with that idea.
-Began realizing ways to visualize my concept by creating a system to make things.
-Acted on that system by creating a painting to explore the making aspect of my project.
More specifically:
-My algorithm to prevent creative crisis and get around the fact that I'm kind of a so-so visual artist was to make hundreds of mistakes in a media, and only extrapolate on the conceptually aesthetically effective random choices until something beautiful emerges independent of my ability at the start. It sorta worked for evolution and machine learning, so I figured why not art.

-My concept is to bring people into different worlds using chemical data from other planets— specifically large moons of Jupiter and Saturn, because they are absolutely the coolest. Artists at NASA do projects similar to this to help scientists create simulations that help their research,although their work is mostly visual. The project has artistic value because the translations from data to experience are really extensive-- creatively and otherwise.
For example: If there isn't data on exactly how certain acoustic parameters come together (icy winds and methane oceans for example), I may have to do my own calculations based on pre-existing acoustic equations applied to atmospheres other than earth's. And as an artist, I have to place objects in the environment that gets uncovered though those findings, and sounds to travel though it: weather, footsteps, geologic activity. What should those sounds be? What is making them? Why would they be there? Can one hear themselves if they shout? I love this project because it uses scientific skills creatively in a relevant, and maybe even helpful, way.
-I’ll create these worlds using perceptual data signification (which does not exist, but I’m not sure if there is a word for extrapolating numbers into perceptually accurate human experiences yet) and projection mapping. Ideally, a listener will walk onto a platform in an enclosed space and put on a pair of headphones.
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